eat to live and live to rob
eat to live and live to rob
This game was built during the Jame Gam #26 game jam.
Arts were done by mikoolec and partially by myself.
Music done by spacewolf
The game was built using the P5js library.
Game description
In this game, you are a monster living in a cave near a village. Each night, you go to the village, choose a random villager and decide what you want to do with it: eat it, rob it or leave it in peace.
Every time you eat or rob a villager, that angers the village, the more the village is angry, the higher chance they have to come and kill you.
Your goal is to eat as many villagers as possible in the minimum number of nights. Take care of your hunger, you can not just keep robbing or leaving villagers alive, you have to eat some or else you'll die of hunger.
Shop
There's a shop you can access to buy items to help you. There's 3 items that you can buy:
- Memory Eraser, it resets the village's anger to 0
- Darkweb Killer, kills 3 villagers without upping the anger level
- Chocolate bar, using it fills your hunger bar
Controls
The in-game controls panel is less readable than this one
Action | Key | Button |
---|---|---|
Leave villager | W / ARROW_UP | Up Arrow |
Eat villager | A / ARROW_LEFT | Left Arrow |
Rob villager | D / ARROW_RIGHT | Right Arrow |
Access / Exit Shop | S / ARROW_DOWN | Shop Button |
Access / Exit Help panel | H | Question Mark Button |
Buy item | 1 - 9 | Click on item you want to buy |
Use item | 1 - 9 | Click on item you want to use |
Restart game | R | Click anywhere |
Mute / Unmute music | M | Speaker button |
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (4 total ratings) |
Authors | Laendrun, Mikoolec, space.wolf |
Genre | Card Game |
Made with | p5.js |
Tags | 2D, Pixel Art, Short, Singleplayer |
Code license | Mozilla Public License 2.0 (MPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
Comments
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Like the idea! I found it easy to hit 100 nights but spamming eat, followed by let go. Not sure if this is the intended way but still interesting.
I like the story, it put me in the mood to become a monster and do my monster things :). I didn’t understand properly the objective so I was playing following my own desires :). The game stats resets in random moments and I don’t know if it is part of the gameplay or not. I recorded my gameplay here as a gift playtesting feedback ;):